Monday 19 December 2011

M Learning, Simulation learning and playful learning!

Hey all!

Today was actually a really cool lesson, we looked at sort of games based learning resources.

There a number of different types of computer game that can be successfully used within a classroom environment to enhance the learning experience.  Some commercially available games provide rich, immersive environments to centre learning around.  Others provide learners with one-to-one interaction and feedback on specific subject areas.

More information can be found on the following website:

http://www.ltscotland.org.uk/usingglowandict/gamesbasedlearning/about/understanding.asp




These can be really useful in the classroom.

We looked at the 'Dance to Advance' programme which is a great interactive way of learning in the classroom.




Using visual, kinaesthetic and auditory stimuli, it is an ideal way to challenge and test pupils’ knowledge.

RM Dance to Advance allows pupils to personalise their learning experience by selecting from a range of characters, music and background scenes. Even the most reluctant learner is bound to want to join in!

M Learning

What is 'M learning'?

Electronics such as phones, computers and media devices now fit in our pockets and can connect us to a variety of information sources and enable communication nearly everywhere we go. This can also be out to educational use.
 
Below are some good educational uses for these, and a link with further information.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
There are also really good simulation programmes that can be used in the classroom, a really good one is 'Scratch'. I made a short clip using scrach in the lesson, although it can be a bit complicated in the beginning, once you get the hang of it, its good.
 
 
 
 
Overall, games-based learning is a really good way of learning in the classroom, it promotes interacton and active learning. Below is a link to a pilot project in this area.
 
                       http://www.thegrid.org.uk/learning/ict/ks1-2/research/projects/handheld_pilot/index.shtml
 

 
 
 
 
 
 
 
 
Thats all folks! :)


Sunday 13 November 2011

Digital Media across the curriculum

In today's session we looked at the use of digital media devices in schools.

The growing popularity of digital media and devices made available on the web, has lead to the negative views on the uses of these in the classroom being changed to a more positive view. 
Some still warn of potential dangers like inattention and cheating, but many now see it as an inevitable culture shift that can enrich education.
The availibility of software that integrate these media elements and the opportunities offered by the media are very hard to ignore.

http://www.azcentral.com/arizonarepublic/local/articles/2010/10/24/20101024cellphones-school-classroom.html

In today's session we looked at different types of media devices that can be used in schools and discussed how these can be used.

A first was the use of digital cameras

Digital cameras are a useful resource as teachers can use digital images in a range of work situations.

One use is...
...digital story telling

There are numerous ways that Digital Storytelling can be used in education. Some educators may decide to create their own stories and show them to their students as a way to present new material. An engaging, multimedia-rich Digital Story can serve as an anticipatory set or hook to capture the attention of students and increase their interest in exploring new ideas. A number of researchers support the use of anticipatory sets at the beginning of a lesson to help engage students in the learning process (Burmark, 2004; Ormrod, 2004) and as a bridge between existing knowledge and new material (Ausubel, 1978).

Burmark, L. (2004, May/June). Visual presentations that prompt, flash & transform. Media and Methods,
40(6).

Ormrod, J. E. (2004). Human learning (4th ed.). Upper Saddle River, NJ: Pearson Educational, Inc.

Ausubel, D. P. (1978). In defense of advance organizers: A reply to the critics. Review of Educational Research, 48, 251-257.

Digital Storytelling can also be a potent tool for students who are taught to create their own stories. After viewing example digital stories created by their teachers or other story developers, students may be given assignments in which they are first asked to research a topic and then choose a particular point of view and a dramatic question. This type of activity can generate interest, attention and motivation for the "digital generation" students in today’s classrooms. The process can capitalize on the creative talents of students as they begin to research and tell stories of their own as they learn to use the library and the Internet to research rich, deep content while analyzing and synthesizing a wide range of content.

In addition, students who participate in the creation of digital stories may develop enhanced communications skills by learning to organize their ideas, ask questions, express opinions, and construct narratives. It also can help students as they learn to create stories for an audience, and present their ideas and knowledge in an individual and meaningful way.

Furthermore, when digital stories are published on the Web, students have the opportunity to share their work with their peers and gain valuable experience in critiquing their own and other students’ work, which can promote gains in emotional intelligence and social learning.

http://digitalliteracyintheclassroom.pbworks.com/f/Educ-Uses-DS.pdf

The following web link is to page which shows 1001 uses for a digital camera, some really good ideas there.

http://pegasus.cc.ucf.edu/~ucfcasio/qvuses.htm
Digital video filming and editing is also now common in schools as it is cheaper and easier to use.

In the session today, I took pictures of Makeda at each stage of walking to the bustop to produce directions on how to get to the bustop. We didn't have enough time afterwards but the aim was to then edit the these photos and make it into a video with text and sound effects to make it entertaining.



Possible Uses of digital filming and editing
- create learning resource video clips (for use by students or the professional development of staff)
- prepare educational segments on safety issues (e.g. on roads, in playground, at home)
- assist in a variety of ways with the learning of other languages
- preparation of mini documentaries, interviews or news reports
- record students role playing difficult social situations
- record school performances, excursions, special events, field trips, visits by specialists, etc.
- collect video of authentic workplace situations that can be analyzed in maths or statistics classes
- use frame by frame analysis techniques to accurately record rapid change in experiments or sport
- compile still images over a long period to produce time lapse movies
- use frame grabbing software to record and analyze critical events
- increase student awareness of manipulative techniques used in advertising
- develop greater critical literacy skills by comparing television or movie segments with own creations
- view difficult, dangerous or expensive experiments or activities (recorded with specialists)
- assist in the introduction of disabled students into mainstream classes
- show skills that are quicker to learn by observation (e.g. sewing a French seam)
- record and analyse student or teacher presentations

http://www.zardec.net.au/keith/digvideo.htm
The use of webcams in schools can also make learning
a much better experience. 
 
They can be used for children to to observe aspects of school life as a stimulus for discussion.  For
example, webcams could be set up to observe the following scenes:  
Wormery - observe worms creating their habitat 
Snail tank – observe snail behaviour at close quarters 
Bird table/bird feeder – observe the birds that visit
what they choose to eat and how they eat.
 
                                             A further type of digital media is the use of podcasts.
       Podcasting is a wonderful way of allowing children to share their work and experiences with a potentially huge audience over the Internet. Schools are increasingly using the internet to promote what they do, and to celebrate the achievements of their children, and podcasting is an excellent way of doing this.

      What is a podcast?
      A podcast is like a radio show. However, instead of being broadcast
      live, a podcast is recorded and then distributed over the internet, so that
you can listen to it whenever you please. There are thousands of podcasts available, ranging from general
interest entertainment shows to those which focus on specific topics (e.g. computers / music / education).

In today's session, myself and Makeda recorded interviews with each other about our experiences so far on
the course. We were then able to listen to it and download it as an mp3.

How do children benefit from making a podcast? 

It gives them a potential audience of thousands for their work

It's great for developing literacy skills (writing scripts, setting up interviews, etc), allows children to
develop and practise their speaking and listening skills, and they also learn some amazing ICT skills.

Podcasts can be interactive, and the audience can be invited to send comments, giving valuable feedback
to the children about their work.

Making a podcast is also great for developing teamwork skills. The children always work together really
well, as they are always keen to make a great show.

http://www.teachingideas.co.uk/ict/podcasting.htm

The following link shows a bbc report of how a radio programme carried out by children in a school in 
Norfolk, brought more creativity in the classroom.

http://www.bbc.co.uk/norfolk/content/articles/2007/02/02/voices_makingradio_20070202_feature.shtml

Thats all from me............for now!



Wednesday 9 November 2011

Workshop 4: Control and Monitoring Technology

Today's session was quite different in that we started to use different ICT-related equipment and discussed how and when we would use these with children in school.

We discussed 'computer control' and spoke about the different equipment and devices which use computer control, e.g burglar alarms, washing machines, microwaves and many more.

We also discussed the advantages to using computers to control things.



In the session we looked at different programmable toys and robots.

A first was a 'Beebot'.
Bee-Bots are programmable floor robots aimed at the Eary Years and Key Stage 1 students.
Bright buttons
for the students to use
to input instructions.

Remembers up to 40 instructions / steps entered by student
bee-bot
Moves accurately in 15cm steps and to turn in 90° increment.

Sounds and flashing eyes
let students know that their
instructions have been entered.
There are many different games and activities that could be carried out with a bee bot. The first learning points are learning about the commands: forwards, backwards, left, right, clear and go. Once children have mastered how to use these commands then different levels of activities can be given to help them improve their abilities in these areas.

This is one of the activities that I carried out today in the lesson. It involved rolling dice and then programming the Bee bot to move to where the dice landed.











Listed are a few examples of actvities that can be carried out with a Bee bot.
  • Literacy - Moving to different pictures in a big story book from beginning to end. Using commands in a sequence to get it to the end of the story in the correct order.
  • Maths - Putting the Bee bot on a mat consisting of different shapes. Rolling a dice and entering the correct number of commands and see who could be the first to collect each of the 2D shapes (for example)
  • Geography - Making a map of the school, taking the Bee bot on a tour and then writing/talking about where it had been.
http://www.terrapinlogo.com/files/TreasureMat.pdf - useful link for games using Bee bots

Below is a video of Beebots being used in a numeracy lesson.



Useful websites showing how some schools have used Bee bots in their school:
http://www.slideshare.net/stmbtech/beebots-at-st-michaels-school
http://www.schooljotter.com/showpage.php?id=118278

Here is also a website which allows you to have a go online :)
http://www.mape.org.uk/startower/unit/index.htm

Another similar programmable toy is a 'Pippin'. 

 The Pippin is just like the Bee bot except it can carry out more complex commands, (e.g. you can command it to go 20 degree to the left, whilst Bee bot would just do a straight left). These are more common with older children such as Key stage 2.

You can also place pen in the middle so that you can command it to draw perhaps shapes and things. 

The Pippins are also less attractive than the Beebot and so some schools have activities where they design covers for them, depending on the activity being carried out.
A few examples are shown below:


There are so many activities that can be used with the Pippin, the website below shows a few ideas:


http://www.swallow.co.uk/pippin/contents.htm

 
Next is Computer Monitoring.

Computer monitoring involves the use of sensors to record information about environmental changes over a period of time. The results can be examined in a table or as a graph and is known as data logging.

This equipment would normally be used in primary science lesson. Children can record information such as temperature changes, sound changes, change in light or darkness, etc.

In the lesson I went outside with my partner and we recorded temperature, light and sound changes and then connected it to the computer to see the changes recorded. I think this is brilliant!! Such an enjoyable task for children and yet they would learning a whole lot as well.


Below is a link to a step by step guide and worksheet that a teacher could use with a lesson using data loggers.

http://www.sycd.co.uk/primary/pdf/ict/3.3_teach.pdf  


The final activity that we carried out in today's lesson was using a 'Digital Microscope'.


This is such a brilliant tool to use in science with children, where they can look at things like microbes in bits of food, certain materials and much more. These can also be used in DT where they can look at patterns an structures of things.


Below is a video link showing how pupils have used digital microscopes in a lesson:




It is so evident that using resources like these really bring a sense of reality into the lessons and make it so much more realistic and enjoyable.

Until the next time! Thats all folks!

Workshop 3: Virtual learning

In today's lesson we learnt about virtual learning platforms! (VLE)

Going through the lesson today was really good to be able to see how much virtual learning can actually make life so much easier for both pupils and teachers, really useful for parents as well.

So what is a VLE and why is it so amazing?

Here is a very brief break down of it all:

A Learning Platform (LP) is “a generic term to describe a system of information and communication technologies that is used to deliver and support leaning” (DfES)





  
During my Psychology degree, I did a one-year placement at Great Ormond Street Hospital school as a teacher's assistant. In the school, children ranged from being admitted into hospital from as little as one day to about one year. 
There was a particular girl who was admitted into hospital for about 4 months and the homework that her teacher set her was online. The teacher was able to set her classwork and homework for her to complete during her time at the hospital school which was based on the work that her class would have been carrying out as well. The teacher would simply send the work on their school's system and the pupil would log into to her acocunt on the system to receive the work.
This was absolutely brilliant! It meant that she wasn't behind in any of her work and as soon as she was discharged from hospital she would be able to go back into class without being majorly behind. The teachers and TAs at the hospital school helped her with her works during lessons.
This just goes to show that virtual learning is such a valuable tool to have, children can learn from anywhere with internet access!

 

Possible Implications
  • Not really an implication but there is a false perception that many have of virtual learning where children would sit at a computer all day and thus be cut off from reality and first hand experiences. This is not necessarily true. Virtual learning platforms enable comunication, interaction and the sharing of resources and information via a computer which can positively enhance learning experiences and make them more convenient for children, parents and teachers.
  • Training is required for teachers in order for them to be able to teach and use it with the children. In addition for parents to become involved, they would also need to learn how to use it. This may take some time to be able to get the hang of it. 
  •  As with any online system there is always the risk of it crashing, not working properly, work being lost etc
The following primary schools (along with many others) have Virtual Learning Platforms set up in their schools:

http://www.staveley.cumbria.sch.uk/
The Virtual Learning Platform in the school is brilliant! They have virtual sugestion box on the page, they have a whole section just for parents and so much more!

http://www.school-portal.co.uk/Grouphomepage.asp?GroupId=268833This school won 'Best whole school' for the south East of England in the 2010 ICT Excellence Awards.
They also have so much available with regards to their Virtual Learning Platform. Definitely worth checking out!

...And just to finish off...a few further ideas of uses with Virtual Learning Platform.
  • A child’s future reception teacher could send an email or scanned letter of welcome to the child, and upload a photograph of herself.
  • Create your own games, using 2DIY software. In some schools, Year 1 children are using this software to create the games themselves, and playing them at home, online.
  • Let children use a digital camera at school and at home to freely take a set of photos of whatever interests them and consider adding these to their Learning Journal.
  • Link up with an early years setting in another country through the Comenius eTwinning scheme and at festival times make a video of your celebrations to exchange with your twin. 
After this lesson and some extra research, I can definitely see how useful Virtual Learning Platforms are and have taken note of several ideas that I would definitely like to use with my class in the future when I teach.

References:
http://earlyyearslearning.wordpress.com/2010/06/29/vles-in-eyfs-and-ks1/

http://www.school-portal.co.uk/Grouphomepage.asp?GroupId=268833

http://www.staveley.cumbria.sch.uk/

Over and out! :)

Sunday 30 October 2011

Workshop 2: Interactive Whiteboards

Today we learnt about using interactive whiteboards (IWB) in the classoom.
Interactive whiteteboards were originally developed for office settings (Greiffenhagen 2002) and are a relatively new technology to education.
I think these are absolutely brilliant!! GOODBYE BLACKBOARDS AND FLIPCHART PADS! (well to most of them anyway!).

'It can be used as an alternative to virtually every other classroom resources, traditional and modern, for example blackboards, flip charts, OHPs, maps, pictures, number lines, 'big books', calculators, and cassette and video players.  At a touch, the teacher has access to a bank of resources that would previously have been taken years to accumulate and a vast cupboard to store.'
(BECTA 2006, Teaching Interactively with Electronic Whiteboards in the Primary Phase (http://publications.becta.org.uk/download.cfm?resID=25918).

The quote pretty much says it all! Its like having all the resources combined in one simple resource. Interactive whiteboards can can cater for science lessons, maths lessons, English and several others. This makes it extremely convenient.

What do the teachers have to say?

Teachers report finding IWBs a flexible and versatile teaching tool across age groups and settings (Austin 2003), ranging from nursery (Wood 2001) to further and higher education (Malavet 1998) and even distance education (Bell 2002). 
Smith (2001) reports on the benefits of using a graphics package to support younger pupils’ handwriting skills where gross motor movements on the IWB helped their handwriting on paper. 
 
Teachers also report that IWBs extend possibilities when catering for a range of needs within a lesson.
Miller and Glover (2002) describe one primary teacher’s approach in splitting the IWB into three screens: each used to develop comprehension of a text at three levels with each group in turn. The facility to flip back and forth between pages on an IWB screen is also reported as a useful technique in supporting a range of needs within a class flexibly and spontaneously (Latham 2002).
 
 
What do the pupils have to say?
Young pupils in Goodison’s study (2002) report a preference for using the IWB as opposed to a computer because they found the keyboard and mouse difficult to manipulate. Stallard describes the introduction of IWBs in 29 nurseries across Birmingham as having a profound effect on the number of pupils choosing ICT activities (Wood 2001). She found that pupils who would not normally choose to work on the computer were choosing to work on the IWB, and observed that they could do the activities without needing the fine-motor skills required to operate a mouse.
 
Selected primary school pupils were involved in the interactive whiteboard (IWB) evaluation, sponsored by the Centre for British Teachers (CfBT), were interviewed in regard to their perceptions about IWBs. The pupils were very enthusiastic about particular aspects of IWBs, such as their versatility in the classroom, multimedia capabilities and the fun and enjoyment they brought to learning. Students also highlighted,
however, technical problems, teacher and students’ information and communication technology
skills and students’ lack of access to the technology as negative aspects. (Hall & Higgins 2005)
 
Problems
One of the most frequent issues raised by both teachers and pupils is the need for adequate training in order to use IWBs to their full potential.

Teachers’ inexperience in setting up equipment and in manipulating features on the board, leading to lesson disruption, was a concern for both teachers and pupils interviewed in Levy’s study (2002).

It is also reported that pupils find it difficult, or even impossible, to see the screen on an IWB when sunlight is shining directly on it (Tameside MBC 2003).

In my opinion, these thing can be overcome with time, so overall, I think that IWBs are a brilliant resource for education.

References:
 
Austin N. (2003) Mighty white. The Guardian, 7 January 2003.

Bell M.A. (2002) Why use an interactive whiteboard? A baker’s dozen reasons!: Available at: http://teachers.net/gazette/JAN02. Accessed 20th June 2003.

Goodison T. (2002) ICT and attainment at primary level. British Journal of Educational Technology 33, 201–211.


Hall I. & Higgins S. (2005) Primary school student's perceptions of interactive whiteboards Journal of Computer Assisted learning 21, p102–117

Latham P. (2002) Teaching and Learning Mathematics: the Impact of Interactive Whiteboards – Results of the North Islington Education Action Zone RM Easiteach Mathematics Project. BEAM Education, London.

Levy P. (2002) Interactive whiteboards in learning and teaching in two Sheffield schools: a developmental
study. Available at: http://www.shef.ac.uk/eirg/projects/wboards. Accessed 20th June 2003.

Malavet P.A. (1998) Interactive whiteboards: the technology of the future, working with traditional pedagogical methodology. Available at: http://nersp.nerdc.ufl.edu/malavet/. Accessed 20 June 2003.
Miller D. & Glover D. (2002) The interactive whiteboard as a force for pedagogic change: the experience of five elementary schools in an English authority. Information Technology in Childhood Education Annual 2002, 1 5–19.

Smith H. (2001) Smartboard evaluation: final report. Available at: http://www.kented.org.uk/ngfl/whiteboards/
report. Accessed 20th June 2003.

Tameside MBC (2003) Interim report on practice using interactive whiteboards in Tameside primary schools.
Available at: http://www.tameside.gov.uk/schools_grid/ict/whiteboards.pdf. Accessed June 2003.
Wood C. (2001) Interactive whiteboards – a luxury too far? Teaching ICT 1, 2.



















Tuesday 25 October 2011

Workshop 1: Web 2.0 and blogging

Hello!

In today's session we learnt about Web 2.0. 



Web 2.0 is a trend in the use of World Wide Web technology and web design that aims to facilitate creativity, information sharing, and, most notably, collaboration among users. These concepts have led to the development and evolution of web-based communities and hosted services, such as social-networking sites, wikis, blogs and many more.

The use of web 2.0 in the classroom can make the experience for children a lot more interactive. There are various social networking websites than can be used as part of lessons in the classroom such as flickr for downloading photos and youtube for downloading videos.
 
This can also make lessons in the classroom much easier for a teacher in that they are able to deliver clearer and more interactive lessons for the children. This can inturn increase the class's understanding and motivation to learn.
An article in the education section of the 'Good Magazine' shows an interview with Sal Khan, manager of  the 'Khan Academy' (a virtual youtube school) where he says "Youtube is the school of the future". Although this quote is aimed more at online learning rather than in person, it also promotes the use of youtube for homework and extention activities.

http://www.good.is/post/youtube-is-the-school-of-the-future/ 

The use of blogs have also been shown to be effective in the classroom and used as a good educational tool. Children are able to write about favourite topics or subjects and this can be published on the internet. This is visible to family and friends anywhere in the world with internet access. As well as practising and improving writing and ICT skills this also gives a realistic aspect to this task and give a sense of excitement and increase motivation in a child when carrying this out, in comparison to writing in books which are only viewed by school staff and other pupils.

Below is a video showing how "web 2.0" technologies and social networking effect learning experiences in school.

 

As much as the use of Web 2.0 has many advantages for schools, there is also the issue of e-safety. Schools must therefore take all risks into consideration and have in place e-safety rules and measures that are carried out at all times.




Thats all folks


e- safety

Welcome to my blog page...  

...which has been set up to show and share information gained from Primary PGCE ICT sessions along with additional research.

The first task set was the exploration of esafety (safe and responsible use of the internet) in schools.


e-safety in schools
In schools, it is the responsibility of the staff, to ensure that e-safety is carried out at all times in children's usage of the internet. Staff must be aware of the materials being viewed by the children at all times and measures should be taken to ensure that all material is appropriate. Such procedures would help to avoid risks in the following areas:


Content - sexual, racist, violent unreliable/ bigoted i.e. safety of children’s minds
Commerce - scams, phishing and pharming, downloads which steal information from users
Contact - via interactive technologies – IM, chat, multiplayer games
Culture – bullying


Top tips for parents/ guardians, school governers and community use
There are various different websites which inform and educate about e-safety, and measures that can be taken. A few are listed below and more can be found on the following websites:



  
http://www.esafeeducation.co.uk/forhome.php?lv1=top_tips

http://www.internetsafety101.org/InternetSafetyrules.htm 
  • Explain to the child that they should never give out personal details. Help them to understand how little pieces of information can be put together to show a large portion of their personal life.
  • Make the children aware that they need to think carefuly about the information and pictures they load onto their profiles.
  • Tell the child not to open files that are from people they don't know - they shouldn't talk to strangers on the street and neither should they on the internet.
  • Remind children that spam, junk emails and texts should not be believed and they should not reply to them or use them.
  • The internet is not a private space so explain to children about responsible behaviour as they would do in person.
Below is a video of how a primary school have carried out e-safety procedures.




    School rules about use of photos of children on school website
    To consider and manage the following risks:
    • Asking for parental permission to cover use of photographs before using images of pupils.
    • Consider using group photos rather than full-face photos of individual children.
    • Keeping names and images separate (e.g. if pupil is names, avoid using their photograph)
    More rules as well as general useful information can be found on the following website:
    http://www.deni.gov.uk/index/13-health-safety/21-schools-internet-policy-pg-2.htm